Last Call at the Gilded Canary
Three murders, one speakeasy, and a killer who doesn't know it yet.
Hand each guest a character, open sealed envelopes after every murder, and see who cracks the case by last call. Everything prints at home, and the host gets a minute-by-minute script.
Chicago, 1927 · For 8 to 20 guests · About 2½ hours
No rulebook to memorise. You print, you hand out packets, and the host guide tells you what happens next.
Print characters 1 to however many guests you have, anywhere from 8 to 20. The first eight carry the case; everyone after them gets their own schemes.
Each invitation names the guest's character and what to wear, so people arrive in costume and in the mood.
The host guide has the timeline: when to read each murder, when everyone opens their next sealed envelope, what to say.
Everyone fills in a ballot: who did it, how, and why. Read the solution, hand out the awards, pour another drink.
Three murders, one speakeasy, and a killer who doesn't know it yet.
Christmas, Hollywood, a Victorian manor? Tell us the theme you'd host and we'll put it near the top of the list.
Suggest a themeA minute-by-minute script for the night: setup, rules, every murder and piece of evidence to read aloud, and the solution on a sealed page.
A character card for every guest plus sealed envelopes, opened after each murder, with new secrets, new jobs and fresh gossip.
Several characters come in a man and a woman version, with their own names and portraits, so you can cast whoever comes.
Typeset evidence for every murder, sorted into folders for the host to read out and lay on the table.
Play money, action cards, name tags, ballots, awards and posters.
One per character, naming who each guest will play and what to wear.
Most kits are written for a fixed number and tell you to "ignore" characters who didn't show. Ours are built so the case never rests on a guest who isn't there.
The eight characters who carry the murders and every clue the solution needs. The tightest, most cutthroat version of the night.
Each added guest gets their own goals, deals and secrets, and a backup copy of a clue the core cast already holds.
More people to bribe, bet with and gossip about. From 11 guests, the host stops the music once so the big table catches up.
Every character in play: the full party, with all twenty schemes running at once.
Characters join in a fixed order, so dropping the last one never removes a clue the case needs.
These games are for people who love the idea of an immersive party but don't want to spend a week learning rules. Read the guide once, set your alarms, and follow the script.
[ 7:00 · DOORS OPEN ]
Hand each guest their packet, name tag and Canary Cash. When most guests have arrived, read the welcome below aloud, then the rules.
[ READ ALOUD, THEN THE RULES ]
A dinner or cocktail party where every guest plays a character. Someone gets murdered (in the story), clues come out over the night, and at the end everyone votes on who did it. The host follows a script, and nobody needs acting experience.
Our games play with 8 to 20. You print characters 1 to however many guests you have, so you don't need the exact number until the day.
Print one fewer character. The first eight characters carry the case, and everyone after them joins in a fixed order with their own schemes, so no clue rests on a guest who didn't come.
Yes. Nobody knows who the killer is, the killer included, until near the end. The host runs the night from the guide and can play a character, as long as they leave the sealed solution page until the end.
Yes. You get PDFs to print at home on ordinary Letter paper. Pages are cream with dark text and read fine in black and white.
No, but they usually want to. Every invitation names the guest's character and suggests a costume made from things most people own.
Send us a one-line email and we'll write back when a new game goes on sale. One email per game, nothing else.
mailEmail me about new games